Vector W8 		done by MadMax of XenonMediaLabs

New Model based on Eric Arroyos Vector M12	earroyo@hotbot.com
visit his webpage at pages.hotbot.com/games/earroyo

Revision: 1.2 UPDATED!

NEW in V1.2: Added a second wing on the spoiler. Donīt ask where I took it from :)
	even newer rims, though they are not quite correct (5 holes instead of 6), they resemble the original ones quite well. Slight modifications to the body, especially the front and the sides (as said before, not much visible in game).
ToDo: Rear hood, but the vectors of the back need to be completely reassigned to avoid difficult texture painting to make it look right in the game. 

new in V1.1: Corrected the back and added more "realistic" rims. It seems that the W8 had mainly two kinds of rims: The ones I have attached now with the six triangular holes and some others which look like garbage bin hoods which came too close to a sawed-off double barrelled shotgun. Mail me which ones you like better, maybe Iīm gonna offer a second texture for download. Same goes for the side air-intakes, the ones currently on the car seem close to the ones from the WX3, but they were taken from a W8 picture from Road&Track (the white W8 from the side).

Serial Number: 20 (no known conflicts) (numbers over 50 seem not to be able to use slides, 					any help?)

put the car.viv in a directory called vew8 in your gamedata/carmodels folder
put the 20_00.qfs in your fedata/art/slides folder
pray that I didnīt mess it all up :)

changed:
	-mesh:	W8 is shorter than M12 and has different body.
	-texture: completely new from W8 pictures.
	-carspecs: different handling, higher top speed, but less effective in getting
		   the power on the street (in the game, a M12 outperforms a W8 on tracks
		   with many corners, but on a long straight, the W8 naturally wins)
	- dashboard: made out of the Countach dash with changed colors and the addition
		     of some digital instruments from actual W8 dash (taken from a very
		     bad VERY low resolution photo, stretched and skewed a LOT! Send me
		     a better photo!)
	- slide: should work if you donīt renumber the car to anything higher than 50 :)

	some notes: Top speed is fictional and based on theory, actual car probably never
		    made more than 250kph due to design errors (weight distribution).
		    

Thanks again to Eric for allowing me to distibute this.

mailto: xenon@nms.antares.de
homepage: http://homepages.antares.de/xml

